﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once

#include "GbmpUiPlatform.h"
#include "IActionMirrorBehavior.h"

namespace gcmp
{
    class IUiView;
    class IElement;
    class IActionInputEventArgs;
    class IControlDefinition;

    class  GbmpMirrorActionBehavior final : public IActionMirrorBehavior
    {
    public:
        GbmpMirrorActionBehavior();
        virtual ~GbmpMirrorActionBehavior() {}
        virtual bool DefineInputDialog(std::wstring &title, std::vector<OwnerPtr<IControlDefinition>>& inputItems) override;
        virtual void OnInputEvent(IActionInputEventArgs* pArgs) override;
        virtual bool ValidateMirrorAxis(IUiView* pCurrentView, const Matrix4d& mirrorMatrix, const GraphicsNodeReferenceOwnerPtrVector& nodeToBeMirrored) override;
        virtual void OnMirrorFinished(IUiView* pCurrentView, const Matrix4d& mirrorMatrix, const GraphicsNodeReferenceOwnerPtrVector& nodeToBeMirrored) override;
        virtual bool IsPickAxis() const override;
        virtual bool IsCopyElemments() const override;
        virtual OwnerPtr<IPickFilter> GetMirrorObjectPickFilter(IDocument* pDocument) override;
        virtual OwnerPtr<IPickFilter> GetMirrorAxisPickFilter(IDocument* pDocument, const gcmp::GraphicsNodeReferenceOwnerPtrVector& excludeNodeReferences) override;
   
    private:
        bool m_bPickAxis; //是否拾取轴
        bool m_bCopy;   //是否复制
    };
}

